@startuml
sprite $expand_less [48x48/16] {
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!define MATERIAL_EXPAND_LESS(_alias) ENTITY(rectangle,black,expand_less,_alias,MATERIAL EXPAND_LESS)
!define MATERIAL_EXPAND_LESS(_alias, _label) ENTITY(rectangle,black,expand_less,_label, _alias,MATERIAL EXPAND_LESS)
!define MATERIAL_EXPAND_LESS(_alias, _label, _shape) ENTITY(_shape,black,expand_less,_label, _alias,MATERIAL EXPAND_LESS)
!define MATERIAL_EXPAND_LESS(_alias, _label, _shape, _color) ENTITY(_shape,_color,expand_less,_label, _alias,MATERIAL EXPAND_LESS)
skinparam folderBackgroundColor<<MATERIAL EXPAND_LESS>> White
@enduml